Circadians: Chaos Order





Category: Base Game
In Circadians: Chaos Order, players take on the role of 1 of 6 asymmetric factions. Each faction has their own means of winning the game, unique leaders, attribute cards and other abilities.





Category: Base Game
In Circadians: Chaos Order, players take on the role of 1 of 6 asymmetric factions. Each faction has their own means of winning the game, unique leaders, attribute cards and other abilities.
The six asymmetric factions completely change how you approach each game, which is rare for a base game. I've played three times now and still haven't touched half the leaders and attribute cards.
The six factions play so differently that it feels like six games in one — I’ve already run three sessions where each win condition changed how I approached every turn. The leader ability cards add a nice layer of planning without bogging things down, and setup was quicker than I expected for this w
The asymmetry is the star here — my faction’s win condition totally changed how I approached every turn, and the unique leader cards kept things tense. Setup takes a bit, but the variety between the six sides makes replaying feel genuinely fresh.