Garphill Games

Explorers: The Crew Mini-Expansion

Explorers: The Crew Mini-Expansion - Main image
$5.84 $8 In stock

Category: Promo

New crew have arrived to aid you in your exploration. However. They won't just work for anyone - you must prove your ships are worthy their services first.

Players recruit crew cards by achieving their prerequisites. As soon as players reach this target, they take the relevant crew card from the pile and place it faceup in front of them. In most cases, this will reveal a new crew card of the same name, with a slightly harder target for other players to reach. Each player can only recruit 1 of each unique crew card. Each crew card scores points equal to that player’s captain reward at the game’s end.

Customer Reviews (4.4 / 5 · 5 reviews)

Owen B. ★★★★★

The recruitment mechanic is such a clever twist — you actually have to earn these crew cards by proving your ships are up to snuff before they'll join. It adds a nice layer of strategic timing to the base game without slowing things down. Our table is definitely keeping this promo in the rotation.

Natalie C. ★★★★★

My group was skeptical of another promo pack, but the "prove your ships worthy" gate before recruiting any crew is such a clever twist—it adds a real decision point mid-game. The new cards slot into the base exploration seamlessly and make the early turns feel more strategic. We've played three time

William ★★★★★

The crew recruitment mechanic is such a clever twist—it forces you to think about your ship’s achievements before you even get the reward. Adding these cards really shakes up the base game’s flow, and the “prove your worth” condition makes every pick feel earned.