Garphill Games

Raiders of the North Sea

Raiders of the North Sea - Main image
$37.2 $60 In stock

Category: Base Game

To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories:

  • Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building.
  • Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game.

The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores.

Customer Reviews (4.8 / 5 · 5 reviews)

Natalie Z. ★★★★★

The twist where you place a worker then immediately remove one keeps every turn tense, no downtime at all. First game I raided a monastery and lost two crew, still clawed back with offerings to the Chieftain. Genuinely one of the tightest worker placement games I own.

James ★★★★★

The offering-to-the-Chieftain mechanic really pulls everything together—every plunder choice feels meaningful rather than just point-chasing. Setup is quick and the box insert keeps all the tokens organized, which I appreciate after a few plays. We've already gotten three games in this week and the

Kevin W. ★★★★★

The worker placement here is brutally tight—every turn you’re agonizing over whether to grab that last crew member or risk a weaker raid. I’ve played it three times in a row and the way plunder fuels both offerings and raids keeps the strategy fresh each round.