Rebuilding the walls and gates felt genuinely rewarding, and I liked that teaching the Torah gave me a quieter path to points when I wasn't racing for the temple. The scoring stays tight right to the end, which kept everyone at the table invested.
Nicholas P.★★★★★
The worker placement tension is real here, especially when you’re jostling for the best spots to teach the people while also pushing the temple build forward. I’ve played three times already and the scoring via gates and walls keeps every game close to the wire.
Ella W.★★★★★
The tension of racing to rebuild the walls while another player snatches the gate tiles you were eyeing is exactly the kind of pressure I love in a strategy game. The victory point system keeps every turn meaningful, whether you're teaching or pushing for temple construction.