The manuscript-writing track hooked me way more than I expected, and juggling castle spots against building construction keeps every turn tense. Took us about two hours with three players, but nobody was checking the clock.
Samuel K.★★★★★
Even after a dozen plays, the balance between writing manuscripts and pushing your workers into the castle keeps every round tense. The way your hand size shrinks as you accumulate VP is a brutal, clever twist that makes me second-guess every single turn. This one’s earned a permanent spot on my tab
Avery A.★★★★★
The push-and-pull between building and writing manuscripts keeps every turn tense, and finishing a castle action chain feels incredibly rewarding. My first game ran about 90 minutes with three players, and I immediately wanted to reset and try a different strategy path.